Leadership & perspective

Chief Marketing Officer · India

2026-07-16 edition

Farah Nevqazli

I market game-language services through the work a studio will actually receive, keeping language, voice, testing and production responsibility clear before a prospect commits.

Leading article

Sell the language contribution the studio can actually commission

My early experience of language was shaped by Srinagar, where the same explanation could be heard differently across a room. I now work in Mangaluru. I completed a commerce degree at the fictional Nevqomri College of Commerce in May 2001 and began employment that July. The first assignments were account-support work, not authority over a marketing budget or a creative product. I learned to ask what a customer believed had been offered and compare that with the work the team had actually agreed to provide. The gap could begin with a small phrase and become expensive only after another person's plan depended on it.

I joined Qevlarzi Interactive Services as an account assistant. It employed twenty-six people and recorded ₹8 crore FY2002 revenue. I reported to the client-services supervisor, with no direct reports or delegated expenditure. My tasks included preparing account material and preserving the distinction between a request, an agreed scope and a completed output. I did not negotiate every contract or approve technical delivery. What I learned was that a useful commercial description needs the discipline of a handover: another person should be able to understand it without relying on the conversation that first produced it.

In June 2006 I became a client-propositions executive. Qevlarzi had seventy-four employees and ₹24 crore FY2007 revenue. I led five colleagues with ₹61 lakh annual expense, under the commercial manager. The role required more interpretation of a customer's intended use. A familiar service category could conceal different expectations about assets, review and approval. I learned to work with delivery colleagues before polishing the language of an offer. The experience did not remove commercial disagreement; it made the disagreement more specific, so the buyer and the enterprise could decide whether the proposed work actually fitted the need being discussed.

I moved to Nevqatri in September 2012 as language-services marketing manager. The company had ninety-four colleagues and ₹32 crore FY2013 revenue. Nine marketers and ₹2.1 crore annual operating expense were within my remit, reporting to the commercial director. Games work brought a particularly visible distinction between a component contribution and the finished experience. A language service could matter greatly to a game without making us its developer, publisher or owner. I began to examine how portfolio images, service labels and capability lists might imply more responsibility than the work we had performed. That question would later become an explicit marketing review rather than an informal caution.

From January 2017 I served as marketing director. At FY2019 scale Nevqatri employed 139 people and recorded ₹54 crore revenue. My team numbered sixteen, with ₹4.4 crore annual operating expense under the COO. In 2019 I approved the six-language proposition that blurred text and voice coverage. Text adaptation was available in all six languages, but voice covered only two. The ₹28 lakh correction made the scope matrix and sales explanation more precise. Two of seven prospects withdrew, taking ₹47 lakh of forecast bookings out of the pipeline. I retained that consequence and my original approval in the account, without calling the pipeline change a loss of revenue already earned.

The CMO appointment began in April 2021. I now report to Rahul Qelmavzi and lead 22 colleagues through four leads. Nevqatri's 176 employees generate ₹68 crore FY2026 revenue:₹43 crore text/adaptation and ₹25 crore voice and in-build language review. My ₹6.3 crore FY2026–27 operating authority includes ₹3.8 crore campaign expenditure. Founders hold 46%, an employee vehicle 14% and a service-enterprise fund 40%; I hold no personal equity. Nadia Tevzarmi leads language production. Our relationship matters because a proposition should reflect what the team can provide without moving production approval, client rights or technical testing authority into marketing merely to simplify the sale.

The later cases concern the commercial implications of that boundary. A portfolio can overstate our role in a game; a testing label can imply services outside our remit; a campaign can reach a producer after the relevant choice has already been made. An accessibility claim can borrow authority from work that addresses only language. I have presented these questions to directors as an executive, never as a statutory member of the board. My IICA registration dates from May 2026, while the assessment remains unfinished and no exemption is claimed. A future governance role would require its own relationship review and preparation. The experience I would bring is the discipline of making a specialist service understandable without allowing clarity to become an excuse for an unsupported promise.

Continued on the profile page →

Name the language work before selling the player experience

I approved a six-language proposition in 2019 that implied voice coverage across the whole offer. Text and adaptation were available in all six languages; the voice scope covered only two. The brochure had turned different production capabilities into one attractive claim. We spent ₹28 lakh revising the matrix, examples and sales explanation. Five of seven prospects continued the narrower discussion and two withdrew, removing ₹47 lakh of forecast bookings from the pipeline. Those were prospective bookings, not earned revenue or a refund.

I am Farah Nevqazli, fictional CMO of Nevqatri Game Language Services in Mangaluru. Raised in Srinagar, I developed through interactive-service accounts and client propositions before leading marketing. Our 176 colleagues provide text adaptation, voice services and in-build language review, with ₹68 crore FY2026 revenue. I lead 22 marketers through four leads, reporting to Rahul, our CEO. Nadia leads production. My task is to describe the service accurately enough for a studio to make its own production choice, rather than borrow the appeal of the finished game to enlarge our contribution.

The later cases examine portfolio credits, the difference between language review and full functional testing, the point in a production schedule when a prospect can still commission our work, and an accessibility claim our service did not support. Each asks what the buyer would reasonably infer from the marketing. The answer sometimes costs a broader headline or a familiar campaign. It should also leave the production owner, technical specialists and the studio with their actual authority, instead of allowing a sales description to settle questions that require separate work.

Four portfolio entries overstated the work we owned

Eight of twelve reviewed entries described our contribution accurately. Four implied whole-game development and were rewritten to identify the localisation work, with new demonstration material used where publication permission was absent.

A language review was not a complete game test

Six of ten proposal requests fitted the language-review scope. Four required a broader functional-testing arrangement, which marketing could not create merely by using a more expansive name for our service.

The launch audience could be too late to buy the work

Of eighteen examined production enquiries, twelve had already fixed the relevant language scope and six were still early enough to consider it. We changed the campaign's production timing without claiming that those observations proved a conversion uplift.

Current focus

I am examining how studios compare service boundaries before they have a finished build. The commercial account should distinguish translated text, recorded voice and review in context, while making the buyer's preparation and approval responsibilities visible early enough to influence the production plan.

Conversations I welcome

I would consider a first board contribution where specialist services need a clear relationship between capability and customer promise. I have executive presentation experience, no statutory seat and unfinished assessment preparation; nineteen days is a provisional annual estimate for outside responsibilities.

From the desk of Farah

A studio buying language work should not have to decode a capability claim after its production plan depends on it. I want our proposition to explain which parts of the player experience we work on, what the studio must provide and which decisions remain elsewhere. My own six-language brochure blurred text and voice coverage. Correcting it made the offering narrower, but gave the buyer a proposition they could actually evaluate.

— Farah Nevqazli

In this edition

Games-service propositions

Six languages is not a complete description of a service

A language count can make an offer sound simple while concealing different deliverables. My own brochure error showed why the buyer needs to know what the count applies to before comparing suppliers.

Games-service propositions · 2026-07-16 · 5 min read

Business-to-business demand timing

A game's public launch may be too late for its next language decision

The right audience can still encounter a service at the wrong production stage. A small enquiry review changed the point in the studio's work that our campaign was designed to reach.

Business-to-business demand timing · 2026-09-24 · 5 min read

Dispatches from practice

Case 01

The six-language offer that only included two voice tracks

In 2019 I approved a proposition describing a six-language game service. The presentation implied that the player experience would include voice across the same six languages. Production could provide text and adaptation in all six, but the voice offer covered only two. The gap did not arise from a failed recording assignment. It was in the marketing I had authorised, which combined different deliverables into a single capability claim before a prospect could understand the distinction. I was marketing director and owned the correction to that account.

The sales team argued that the broader headline opened a useful conversation and that individual scope could be explained when a studio requested a quotation. Production colleagues were concerned that the first impression would already shape the buyer's comparison. I agreed with production. A detailed quotation should refine an accurate proposition, not reverse a material inference the headline had encouraged. I recommended revising the capability matrix, examples and sales briefing even though the narrower voice coverage might remove us from some early comparisons. The decision required accepting that a smaller set of suitable prospects could be more honest than a larger list built on ambiguity.

We spent ₹28 lakh on the revision and supporting material. The new account showed text/adaptation coverage in six languages and voice coverage in two, with the remaining voice requirements outside the offer. Five of seven prospects continued the narrower discussion. Two withdrew, removing ₹47 lakh of forecast bookings from the pipeline. The five continuing conversations were not reported as completed sales, and the withdrawn pipeline was not called earned revenue, a refund or a quantified cash loss. We had corrected the basis of the commercial discussion, not demonstrated a financial return from clearer wording.

The consequence was a less expansive headline and a more demanding comparison for the sales team. I retained my approval of the original description rather than suggesting that production had created a problem by explaining its limits. I would now examine coverage by deliverable before approving a combined language claim. A studio may need text, voice, review or several of them together; its choice should be based on the work available, not on an impression that marketing expects a later conversation to quietly undo.

Case 02

Four portfolio stories that borrowed the whole game's credit

A 2022 portfolio review examined twelve entries describing our work on fictional game projects. Eight identified the contribution accurately. Four implied that Nevqatri had developed the whole game when its role concerned localisation services. The wording sat beside attractive finished imagery, so a reader could infer wider responsibility even where a later sentence mentioned language work. I wanted the overall presentation to describe our contribution, not rely on the buyer noticing a qualification that corrected the impression created by the headline and picture.

The account team worried that a narrower credit would make the portfolio less impressive beside agencies presenting broad creative work. Their argument was that the language contribution was substantial and helped the game reach players. I agreed about its value while rejecting the conclusion that value justified borrowing another party's development role. The alternative was to explain the actual judgement involved in our work: the brief, the linguistic choices, the review conditions and the boundaries retained by the studio. That required better case writing rather than a larger claim about what we owned.

I authorised ₹24 lakh for revised case material and clearly labelled fictional demonstrations. The four overstated entries were corrected to localisation contributions. Publication permission was considered separately from the truth of the credit: accurate participation did not automatically authorise us to publish every asset from the project. Where the required permission was absent, the revised presentation used commissioned demonstration material instead of implying that confidential or uncleared footage was available for marketing. The eight accurately scoped entries did not become evidence that every asset in them had blanket permission for all future uses.

We gave up the convenience of a portfolio that let the finished game's appeal carry an inflated account of our role. The result was a more specific explanation of our service and its evidence, with no claim of higher conversion or a real production endorsement. I would now review contribution and publication authority before choosing the visual treatment of a case. Marketing should make specialist work visible enough to be valued on its own terms. It should not require the buyer to mistake the service provider for the owner or developer of everything shown on the page.

Case 03

The proposal request that extended beyond language testing

In 2023 ten incoming proposal requests used a broad game-testing description. Review with Nadia's production team found that six fitted our in-build language-review scope and four required a wider functional-testing arrangement. The distinction was material. Our work could examine language in its presented context, but that did not establish responsibility for every gameplay function, performance condition or platform requirement. A convenient service label had made it too easy for prospective buyers to compare unlike offers as though they covered the same release decision.

Commercial colleagues preferred retaining the broad description and adding exclusions in the detailed proposal. They were concerned that a narrower label would reduce enquiries before the team could explain its value. Nadia argued that a studio might already have planned its testing responsibility around the first description. I supported a ₹34 lakh proposition and sales-material review, including examples that made the scope intelligible without turning the marketing page into a technical manual. The objective was an informed comparison, not a claim that linguistic work was less important than other testing or that it could be separated from the build in every circumstance.

The six requests within scope continued through the appropriate commercial process. The four broader requests were told that additional functional-testing responsibility needed a separate arrangement; we did not relabel them as completed language assignments or claim a partner had accepted work without an agreement. The revised offer explained the studio material and review access needed for our contribution. Technical owners retained acceptance decisions, while marketing retained responsibility for how the service was represented. No platform certification, full-release quality assurance or accessibility approval was implied by completing the language work.

The change cost ₹34 lakh and surrendered some of the reach of the broader phrase. It also gave the account team a clearer way to discuss a request that did not fit, rather than pushing the mismatch into delivery. No later revenue or defect-reduction outcome is asserted from this revision. I would define the decision a service supports before selecting its market category. A buyer should be able to see what our review contributes and which assurance questions remain elsewhere. Clear boundaries make the service comparable without shrinking the importance of the work it actually performs.

Case 04

Moving the campaign before the studio fixed its language scope

A 2024 campaign concentrated on studios around their public launch announcements. The audience looked relevant: people discussing games that were about to reach players. An enquiry review showed a timing problem. Of eighteen examined production conversations, twelve had already fixed the relevant language scope and six were still early enough to consider the service. These were selected enquiries, not a representative market survey. They were nevertheless enough to question whether the campaign was reaching a production decision while the buyer could still act on it.

The campaign team valued the visibility of launch activity and the ease of identifying a current title. Sales colleagues wanted contact with studios that had a funded project rather than a distant concept. Both points were reasonable. My concern was that relevance to a finished game was being mistaken for relevance to the next commissionable task. An earlier conversation could be less immediate and require more explanation, but it could also allow the studio to prepare the context, materials and review responsibility needed for language work before the production plan had closed that choice.

I redirected ₹38 lakh of prospective campaign authority into earlier production briefings and planning material. The amount remained within the approved marketing budget; it was not an additional enterprise investment or a claimed saving. We changed the enquiry questions to establish the production stage and the decision still open, rather than treating public launch proximity as a sufficient indicator of demand. The twelve late-stage conversations were not called failed leads, and the six earlier ones were not called sales. The supported outcome was a different campaign design and a more specific account of the decision the programme sought to reach.

We gave up some association with the most visible moment in a game's public life. The new approach also required patience because an early production conversation does not become a commission immediately. I have not attributed a conversion uplift or longer-term revenue effect to the change. The learning was that marketing timing belongs to the buyer's work, not merely to the public calendar around the product. I would now ask which commitment a studio can still change when it encounters our proposition, and whether the service preparation we require remains feasible at that point.

Case 05

Removing a whole-game accessibility claim from language services

In 2025 a proposed service presentation used language suggesting that localisation would make a game accessible. Language work can widen who understands or encounters a game, but that did not support a general claim about accessibility across the player experience. A review of nine prospective briefs found five focused on language-related needs and four seeking a broader accessibility assessment. The distinction could not be settled by an attractive phrase. I needed the proposition to explain the contribution we offered while leaving other requirements and qualified assessment with their proper owners.

The marketing sponsor wanted to retain the wording because it expressed the aspiration behind localisation and avoided a technical explanation. Nadia's team objected that a buyer could infer work on controls, navigation, sensory presentation or other areas outside the agreed language service. I accepted that objection. We could describe the value of language access without implying complete product assurance. I authorised ₹31 lakh for a bounded service-description and buyer-brief review, with specialist input on the scope distinction. The exercise did not certify any game or establish legal compliance for a customer.

The five language-focused briefs could be discussed through the relevant service process. The four broader requests required a separate accessibility arrangement, and the revised proposition said so. We did not claim that translation, captions or a language review alone made the entire experience accessible to every player. Nor did we suggest that the separate assessment was an optional technicality a studio could ignore. The studio retained responsibility for the product and the decisions about its intended players, while qualified specialists would need to examine the relevant requirements in an actual assignment.

The immediate consequence was a narrower statement and ₹31 lakh of review work, not a measured increase in trust, audience size or sales. I would now test broad benefit language against the deliverable before allowing it to shape a service category. A meaningful contribution does not become smaller because its limits are stated accurately. The buyer needs to know which problem our work addresses and which questions remain open, especially when a familiar word carries different expectations for marketing, production and the people who will eventually use the game.

The full record of leadership work →

Letters to the editor

“In this fictional proposition correction, Farah retained the two withdrawn prospects and distinguished forecast bookings from earned revenue. She did not present a narrower service account as an immediate sales success simply because the revised wording was more accurate.”
Rahul Qelmavzi, Fictional CEO, Nevqatri Game Language Services
“The invented testing-scope review left language-production authority with our team and did not turn a broader customer request into a service through marketing terminology. Farah funded clearer examples and kept the four requests needing another arrangement visible.”
Nadia Tevzarmi, Fictional language-production lead, Nevqatri Game Language Services

An invitation

Contact

I would consider a first board contribution where specialist services need a clear relationship between capability and customer promise. I have executive presentation experience, no statutory seat and unfinished assessment preparation; nineteen days is a provisional annual estimate for outside responsibilities.

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