Tovi Dezqevni

Tovi Dezqevni · Chief Product Officer · India

Learning what remains when the product team leaves the room

Jan 2023 — Present

Chief Product Officer

Treqezmi Tabletop Stores

Sector
Adult tabletop games, puzzles and specialist retail
Ownership
Founders 25%, growth investor 45%, employees 30% including personal 0.7%
Company scale
FY ending March 2026 revenue ₹94 crore and operating profit ₹7.8 crore
Employees
230 employees across sixteen shops and supporting functions
Geography
Guwahati-led Indian tabletop-product and retail business
Reporting to
CEO Maya Treqevri
Team
Thirty-one product colleagues through four leads
Financial scope
₹6.1 crore annual function expense with a separate ₹2.2 crore approved development programme

Mandate

Make adult tabletop products workable beyond hosted demonstrations and their assumed routines

Outcomes

  • Funded reversible physical campaign saving for groups pausing across weeks
  • Developed explicit timed and untimed modes without ranking one preference as inferior
  • Made private assistance a product task in a secret-action game

Decisions in context

I became CPO in January 2023. Thirty-one colleagues work through four leads within ₹6.1 crore annual function expense, alongside a separately approved ₹2.2 crore development programme. Treqezmi employs 230 people across sixteen shops and supporting functions, with ₹94 crore revenue and ₹7.8 crore operating profit for FY ending March 2026. I report to Maya Treqevri, and Rakesh Qevzerni leads play research. Recent decisions concern campaigns that leave the table between sessions, choices about time pressure and assistance that preserves a private action. I hold 0.7% within employee ownership and no statutory seat. The next development in my career is to translate these product questions into collective oversight while learning beyond games and retaining the distinct responsibilities of manufacturing, quality, safety, finance and retail colleagues.

Reason for the move

Continuing product leadership while preparing for a first outside governance contribution

Concurrent appointment

The CPO role carries no statutory board appointment.

Apr 2019 — Dec 2022

Product-development Director

Treqezmi Tabletop Stores

Sector
Tabletop-product development and specialist game retail
Ownership
Privately held company with founder, investor and employee interests
Company scale
₹71 crore company revenue for FY ending March 2020
Employees
190 employees at promotion
Geography
Indian retail locations supported by a Guwahati product team
Reporting to
Chief executive officer
Team
Twenty-four product colleagues through three leads
Financial scope
₹4.5 crore annual product-development expense

Mandate

Examine the work hidden by a hosted prototype and make it consequential in the development brief

Outcomes

  • Owned the premature approval of colour-only faction tokens
  • Funded shape and embossed-symbol development while retaining unresolved assistance needs
  • Reframed a two-player prototype that depended on help with neutral actions

Decisions in context

The product-development director role began in April 2019 with twenty-four colleagues, three leads and ₹4.5 crore annual expense under the CEO. Treqezmi had 190 employees and ₹71 crore revenue for FY ending March 2020. Director was a management title, not a statutory appointment. In 2020 I approved colour-only faction pieces that thirteen of thirty-two observed adults assigned incorrectly. We funded ₹35 lakh development, and a later group still included five of forty needing assistance. The 2022 two-player review then exposed work supplied by a third person's attention. These cases made me examine what a confident demonstrator contributes before judging the product complete. Neither the revised token nor the new turn-track brief justified a universal usability claim or displaced the quality and safety work held by other owners.

Reason for the move

Promoted to chief product officer

Concurrent appointment

Management-director designation only; no statutory seat.

Sept 2014 — Mar 2019

Head of Product

Treqezmi Tabletop Stores

Sector
Adult games and puzzle retail with own-product development
Ownership
Private Indian consumer-product retailer
Company scale
₹38 crore recorded in FY ending March 2015
Employees
120 employees when Tovi joined
Geography
Guwahati product office and regional specialist shops
Reporting to
Chief executive officer
Team
Sixteen product colleagues through two leads
Financial scope
₹2.7 crore annual function expense

Mandate

Connect studio product work with the experience promised by specialist retail demonstrations

Outcomes

  • Moved from external studio work into continuing retail-product responsibility
  • Examined how a home session differs from a hosted shop demonstration
  • Built working relationships with research, manufacturing and retail owners

Decisions in context

I joined Treqezmi in September 2014 after ten years in studio design. The retailer employed 120 people and recorded ₹38 crore revenue for FY ending March 2015. I led sixteen product colleagues through two leads within ₹2.7 crore annual expense under the CEO. The move brought me closer to the promise made in specialist shops and the experience that followed at home. A demonstrator could interpret a rule or point to a piece without recognising that the intervention was doing product work. I wanted development to understand that difference before a proposition reached a wider audience. The role also required collaboration with manufacturing and retail colleagues whose responsibilities continued beyond the design decision. Their constraints belonged in the product account rather than appearing only when a finished concept was handed over.

Reason for the move

Promoted to product-development director

Jul 2009 — Aug 2014

Product Lead

Zeqverni Play Design

Sector
Tabletop design and physical play-product development
Ownership
Founder-led private design studio
Company scale
₹24 crore studio revenue for FY closing March 2010
Employees
110 employees at appointment
Geography
Indian studio serving consumer-product clients
Reporting to
Studio head
Team
Ten product-design colleagues
Financial scope
₹1.2 crore annual function expense

Mandate

Translate a play intention into components and tasks other disciplines can develop and assess

Outcomes

  • Led colleagues in examining what groups did with prototypes
  • Connected design intention with the work surrounding a turn or session
  • Developed responsibility for explaining unresolved use questions to clients

Decisions in context

In July 2009 I became product lead at Zeqverni. The studio had 110 employees and ₹24 crore revenue for FY ending March 2010. Ten colleagues worked within ₹1.2 crore annual function expense, reporting through me to the studio head. Leadership required a design intention to become useful to other disciplines, including the people who would build, research and present it. I became interested in the practical work surrounding play: remembering a state, identifying an object and understanding what happens next. A longer explanation was sometimes useful, but it was not automatically the right response to every difficulty. I wanted the group observation to change the product task where necessary. Moving into Treqezmi later gave me a more continuing relationship with the experience promised through the retailer's own shops.

Reason for the move

Joined Treqezmi to follow products into a continuing retail proposition

Jul 2004 — Jun 2009

Junior Product Designer

Zeqverni Play Design

Sector
Physical game and puzzle design
Ownership
Privately owned design practice
Company scale
₹7.2 crore in the financial year ending March 2005
Employees
Forty-eight people at career entry
Geography
Indian consumer-product design assignments
Reporting to
Design team lead
Team
Six-person design team; I had no direct reports
Financial scope
No delegated budget or purchasing authority

Mandate

Develop product components while learning what a demonstrator contributes to their apparent usability

Outcomes

  • Entered design work after completing the May 2004 degree
  • Observed how hosts supplied reminders and interpretations during play
  • Built a foundation for later responsibility over product tasks and development expense

Decisions in context

I joined Zeqverni in July 2004, following product-design study completed that May. The forty-eight-person studio recorded ₹7.2 crore revenue for FY ending March 2005. I worked in a six-person design team without direct reports or delegated spending. Early assignments taught me to notice what happened around the component as well as what was drawn on it. A host could resolve uncertainty or remind a player of a step so naturally that the prototype appeared to carry the task itself. Senior colleagues retained client decisions and spending authority; my role was to develop and understand the assigned design work. This appointment began a continuous twenty-two-year career and an interest in the difference between a convincing demonstration and a product that remains workable after the person who knows it best has left the table.

Reason for the move

Promoted to product lead

What I am looking for next

I would like to help a board examine what a product promise asks its user to do, including work that a confident internal team may have made invisible. My experience offers questions about component recognition, player roles, interruptions and the assistance needed at a consequential moment. It also includes a colour-only token approval I gave before the observed task had been understood adequately. I would need to develop governance preparation and learn the receiving enterprise beyond adult tabletop retail. Databank registration and proficiency assessment have not begun, and no exemption is claimed. My employment, 0.7% employee holding and relevant relationships require qualified review before confidential access. Twenty-one provisional days must include induction, reading, travel and exceptional demands alongside executive work. I would explore one first non-executive role where a chair expects product questions to support collective judgement, with detailed design, manufacturing, quality and safety decisions remaining with their authorised owners rather than an informal product team inside the board.