1Jan 2023 — Present
Chief Product Officer
Treqezmi Tabletop Stores
- Sector
- Adult tabletop games, puzzles and specialist retail
- Ownership
- Founders 25%, growth investor 45%, employees 30% including personal 0.7%
- Company scale
- FY ending March 2026 revenue ₹94 crore and operating profit ₹7.8 crore
- Employees
- 230 employees across sixteen shops and supporting functions
- Geography
- Guwahati-led Indian tabletop-product and retail business
- Reporting to
- CEO Maya Treqevri
- Team
- Thirty-one product colleagues through four leads
- Financial scope
- ₹6.1 crore annual function expense with a separate ₹2.2 crore approved development programme
Mandate
Make adult tabletop products workable beyond hosted demonstrations and their assumed routines
Outcomes
- Funded reversible physical campaign saving for groups pausing across weeks
- Developed explicit timed and untimed modes without ranking one preference as inferior
- Made private assistance a product task in a secret-action game
Decisions in context
I became CPO in January 2023. Thirty-one colleagues work through four leads within ₹6.1 crore annual function expense, alongside a separately approved ₹2.2 crore development programme. Treqezmi employs 230 people across sixteen shops and supporting functions, with ₹94 crore revenue and ₹7.8 crore operating profit for FY ending March 2026. I report to Maya Treqevri, and Rakesh Qevzerni leads play research. Recent decisions concern campaigns that leave the table between sessions, choices about time pressure and assistance that preserves a private action. I hold 0.7% within employee ownership and no statutory seat. The next development in my career is to translate these product questions into collective oversight while learning beyond games and retaining the distinct responsibilities of manufacturing, quality, safety, finance and retail colleagues.
Reason for the move
Continuing product leadership while preparing for a first outside governance contribution
Concurrent appointment
The CPO role carries no statutory board appointment.
2Apr 2019 — Dec 2022
Product-development Director
Treqezmi Tabletop Stores
- Sector
- Tabletop-product development and specialist game retail
- Ownership
- Privately held company with founder, investor and employee interests
- Company scale
- ₹71 crore company revenue for FY ending March 2020
- Employees
- 190 employees at promotion
- Geography
- Indian retail locations supported by a Guwahati product team
- Reporting to
- Chief executive officer
- Team
- Twenty-four product colleagues through three leads
- Financial scope
- ₹4.5 crore annual product-development expense
Mandate
Examine the work hidden by a hosted prototype and make it consequential in the development brief
Outcomes
- Owned the premature approval of colour-only faction tokens
- Funded shape and embossed-symbol development while retaining unresolved assistance needs
- Reframed a two-player prototype that depended on help with neutral actions
Decisions in context
The product-development director role began in April 2019 with twenty-four colleagues, three leads and ₹4.5 crore annual expense under the CEO. Treqezmi had 190 employees and ₹71 crore revenue for FY ending March 2020. Director was a management title, not a statutory appointment. In 2020 I approved colour-only faction pieces that thirteen of thirty-two observed adults assigned incorrectly. We funded ₹35 lakh development, and a later group still included five of forty needing assistance. The 2022 two-player review then exposed work supplied by a third person's attention. These cases made me examine what a confident demonstrator contributes before judging the product complete. Neither the revised token nor the new turn-track brief justified a universal usability claim or displaced the quality and safety work held by other owners.
Reason for the move
Promoted to chief product officer
Concurrent appointment
Management-director designation only; no statutory seat.
3Sept 2014 — Mar 2019
Head of Product
Treqezmi Tabletop Stores
- Sector
- Adult games and puzzle retail with own-product development
- Ownership
- Private Indian consumer-product retailer
- Company scale
- ₹38 crore recorded in FY ending March 2015
- Employees
- 120 employees when Tovi joined
- Geography
- Guwahati product office and regional specialist shops
- Reporting to
- Chief executive officer
- Team
- Sixteen product colleagues through two leads
- Financial scope
- ₹2.7 crore annual function expense
Mandate
Connect studio product work with the experience promised by specialist retail demonstrations
Outcomes
- Moved from external studio work into continuing retail-product responsibility
- Examined how a home session differs from a hosted shop demonstration
- Built working relationships with research, manufacturing and retail owners
Decisions in context
I joined Treqezmi in September 2014 after ten years in studio design. The retailer employed 120 people and recorded ₹38 crore revenue for FY ending March 2015. I led sixteen product colleagues through two leads within ₹2.7 crore annual expense under the CEO. The move brought me closer to the promise made in specialist shops and the experience that followed at home. A demonstrator could interpret a rule or point to a piece without recognising that the intervention was doing product work. I wanted development to understand that difference before a proposition reached a wider audience. The role also required collaboration with manufacturing and retail colleagues whose responsibilities continued beyond the design decision. Their constraints belonged in the product account rather than appearing only when a finished concept was handed over.
Reason for the move
Promoted to product-development director
4Jul 2009 — Aug 2014
Product Lead
Zeqverni Play Design
- Sector
- Tabletop design and physical play-product development
- Ownership
- Founder-led private design studio
- Company scale
- ₹24 crore studio revenue for FY closing March 2010
- Employees
- 110 employees at appointment
- Geography
- Indian studio serving consumer-product clients
- Reporting to
- Studio head
- Team
- Ten product-design colleagues
- Financial scope
- ₹1.2 crore annual function expense
Mandate
Translate a play intention into components and tasks other disciplines can develop and assess
Outcomes
- Led colleagues in examining what groups did with prototypes
- Connected design intention with the work surrounding a turn or session
- Developed responsibility for explaining unresolved use questions to clients
Decisions in context
In July 2009 I became product lead at Zeqverni. The studio had 110 employees and ₹24 crore revenue for FY ending March 2010. Ten colleagues worked within ₹1.2 crore annual function expense, reporting through me to the studio head. Leadership required a design intention to become useful to other disciplines, including the people who would build, research and present it. I became interested in the practical work surrounding play: remembering a state, identifying an object and understanding what happens next. A longer explanation was sometimes useful, but it was not automatically the right response to every difficulty. I wanted the group observation to change the product task where necessary. Moving into Treqezmi later gave me a more continuing relationship with the experience promised through the retailer's own shops.
Reason for the move
Joined Treqezmi to follow products into a continuing retail proposition
5Jul 2004 — Jun 2009
Junior Product Designer
Zeqverni Play Design
- Sector
- Physical game and puzzle design
- Ownership
- Privately owned design practice
- Company scale
- ₹7.2 crore in the financial year ending March 2005
- Employees
- Forty-eight people at career entry
- Geography
- Indian consumer-product design assignments
- Reporting to
- Design team lead
- Team
- Six-person design team; I had no direct reports
- Financial scope
- No delegated budget or purchasing authority
Mandate
Develop product components while learning what a demonstrator contributes to their apparent usability
Outcomes
- Entered design work after completing the May 2004 degree
- Observed how hosts supplied reminders and interpretations during play
- Built a foundation for later responsibility over product tasks and development expense
Decisions in context
I joined Zeqverni in July 2004, following product-design study completed that May. The forty-eight-person studio recorded ₹7.2 crore revenue for FY ending March 2005. I worked in a six-person design team without direct reports or delegated spending. Early assignments taught me to notice what happened around the component as well as what was drawn on it. A host could resolve uncertainty or remind a player of a step so naturally that the prototype appeared to carry the task itself. Senior colleagues retained client decisions and spending authority; my role was to develop and understand the assigned design work. This appointment began a continuous twenty-two-year career and an interest in the difference between a convincing demonstration and a product that remains workable after the person who knows it best has left the table.
Reason for the move
Promoted to product lead
What I am looking for next
I would like to help a board examine what a product promise asks its user to do, including work that a confident internal team may have made invisible. My experience offers questions about component recognition, player roles, interruptions and the assistance needed at a consequential moment. It also includes a colour-only token approval I gave before the observed task had been understood adequately. I would need to develop governance preparation and learn the receiving enterprise beyond adult tabletop retail. Databank registration and proficiency assessment have not begun, and no exemption is claimed. My employment, 0.7% employee holding and relevant relationships require qualified review before confidential access. Twenty-one provisional days must include induction, reading, travel and exceptional demands alongside executive work. I would explore one first non-executive role where a chair expects product questions to support collective judgement, with detailed design, manufacturing, quality and safety decisions remaining with their authorised owners rather than an informal product team inside the board.