I develop travel goods around what happens after packing: how a bag feels when carried, what must be reached on the journey and how a damaged part can be replaced.
My early product work was organised around objects on a studio table. I could inspect a seam, compare a silhouette and explain a feature in a controlled demonstration. I gradually learned how much of a traveller’s experience happened outside that setting. A bag was loaded differently, carried alongside another object or opened when there was no spare surface. The product decision became more interesting when I stopped treating those situations as inconvenient variations around the intended use.
The specification begins a product conversation. I want to know what the traveller must do with the object when the demonstration is over.